Nomad

Basics
The Nomad have a base spell resistance of 1.

The Nomads size is medium.

Appearance
The Nomad stand at an average of five to six feet tall. A lifetime of wandering out in the open sun has caused many tribes to develop a thick dark brown skin and black hair, which is usually grown out to protect their neck from the sun's rays. Nomad's often tattoo themselves with symbols to indicate their tribal association.

Racial Bonuses and Penalties

 * Travelers - Their lifestyle of forever roaming the land has given the Nomads an edge on living in the wilds, giving them a +1 bonus to Nature and Survival rolls.
 * Hunters - The Nomad are used to stalking animals for food, giving them a +1 bonus to Stealth rolls.
 * Fleet Footed - A lifetime of traveling on one's feet builds up powerful legs. The Nomad get +1 to their Combat Movement.
 * Tribal Ways - Nomads reguarly train their young to be strong fighters growing up so they can survive the very beasts they hunt. A Nomad that progresses to the Warrior prestige class is instead called a Brave and gains the bonus feat Know your Enemy.
 * Know Your Enemy - After failing a hit roll, the Brave receives a +1 bonus to their next hit roll.
 * What's a Door? - The Nomad are used to living on the open land, and as such rarely encounter doors or locks. They suffer a -2 penalty to Lockpicking rolls.
 * Gullible - When you live on the land, you learn to take everything for exactly what it is. This causes the Nomad to be easily fulled, giving them a -1 penalty to Will Save rolls.