Ozar

Basics
The Ozar have a spell resistance of 2.

The Ozar's size is large.

Appearance
The Ozar are a silver scaled reptillian species, covered head to toe in hard scales. Their three fingered hands are covered in sharp powerful claws, and spikes often run down their backs, though in some individuals these are replaced instead with a single membraneous fin. The Ozar have a semi-prehensile tail which is adorned in large spikes for some individuals, or a series of small fins in others.

Racial Bonuses and Penalties

 * Born With A Hammer in my Hand - Due to their natural heat resistance, the Ozar are perfectly at home in a hot forge. Many Ozar are natural smiths, giving them a +1 bonus to their Weaponsmithing and Armorsmithing skills.
 * The Heat Never Botherd Me Anyway - The Ozar ignore most naturally occuring fire, and even magical fire has a hard time phasing them. The Ozar receive half of any fire based damage inflicted upon them.
 * Heavy Skinned - The Ozar's naturally tough hide give them a +1 armor bonus.
 * Might of the Beast - The Ozar are known to be short tempered and naturally tough and strong due to their size, making it common for an angry Ozar to rampage through anything in it's way. An Ozar that progresses to the Berserker prestige class is instead called a Rager and gains the bonus feat Unquenchable Rage.
 * Unquenchable Rage - Any time the Rager takes damage from an enemy, they gain +2 damage. This effect stacks up to a total of +20 and lasts until the end of combat.
 * The Bigger They Are the More They Lumber About - Due to their sheer massiveness and the clumsiness of their hands, the Ozar suffer a -1 penalty to their Acrobatics, Lockpicking, Ride, Sleight of Hand, and Stealth rolls.