Spells and Abilities

Spells and Abilities
No hero is complete without flashy magic or death defying daring do, right?.
 * Chivalry - A code of honor with sword and board.
 * Conjuration - Spells that summon monstrosities or aid your team.
 * Cunning - Wily tactics and clever tricks.
 * Elemental - Spells that harness the natural forces of the world to best your foes.
 * Faith - Put your god to work by smiting your enemies.
 * Feats - These are passive skills that any class can learn to use.
 * Might - Show off your well toned body.
 * Nature - Using the very beasts and plants of the world to aid you.
 * Teachings - All those things your mentor taught you about.
 * Tech - Mechanical devices for every situation.
 * Witchcraft - Powerful curses to throw your enemies into turmoil.