Fer

Basics
The Fer have a base spell resistance of 2.

The Fer's size is medium.

Appearance
The Fer have probably the most drastic appearance differences between individuals of all the races. Their faces and bodies share similarities to the beasts of the land, though they stand upright and have fully opposable thumbs like their human ancestors.

Racial Bonuses and Penalties

 * Animal Magnetism Due to their own beastial nature, the Fer are old hands at communicating with the beasts of the world. They gain a +1 bonus to their Tame Animal skill.
 * Heightened Senses - A good nose, good ears, and sharp animal reflexes make it hard to surprise a Fer, giving them a +2 bonus to all initiative rolls.
 * Lay of the Land - The Fer are used to traveling long distances to trade between tribes an with other societies, giving them a +1 bonus to their Geography skill.
 * Friend to Animals - The Fer often train the wild beasts of the world to serve them. A Fer that progresses into the Beast Master prestige class is instead called a Tamer and gains the bonus feat Natural Bond, which causes the first summon spell used in combat to cost no AP.
 * Stand out in the Crowd - Due to their obviously animal appearance, it's difficult for the Fer to blend in amongst other races. Their outstanding looks cause the Fer to suffer a -2 penalty to all Disguise rolls.
 * Garbled Speech - Due to having animal like jaws and speech patterns, it can be difficult for the Fer to communicate effectively. The Fer receive a -1 penalty to all Linguistics rolls.