Reputation

Reputation
As your character goes about their quests across the land, the people they encounter are likely to remember their deeds...for good or for bad. Each character will have a seperate reputation scale ranging from Infamous at -10 to Hero at 10. Reaching certain milestones on the scale will change how people generally react to your character, and sometimes even provide bonuses. It'll be up to the DM to decide when and if an action causes your characters reputation to go up or down.
 * 10 Hero; You did it! You've become the savior of the world! Everyone looks up to you, your stay at any inn across the land is free, and people cheer your name in the streets as you pass by.
 * 9
 * 8 Famous; You're well known for being the hero everyone needs. Shop keepers offer their wares to you at half price.
 * 7
 * 6 Well Known; You've performed more than a few good deeds, and most people have heard about it and respect you for it. You get a +1 bonus to all diplomacy rolls.
 * 5
 * 4 Stalwart Hero; Your tenacity against misdeeds has earned you respect across a portion of the land. You pay 25 less silver to stay at an inn.
 * 3
 * 2 Well To Do; You've performed a few good deeds, and a couple people have heard about it. You get a +1 bonus to 1 Diplomacy roll per day.
 * 1
 * 0 Neutral; Most newly created characters will start out here. NPCS react neither favorably nor unfavorably towards your character.
 * -1
 * -2 Mean Spirited; You've proven to be capable of making the immoral choice now and then, and people don't forget that. You get 1 free natural 20 on an Intimidate roll against a small or medium creature per day.
 * -3
 * -4 Cruel; You often make horrible choices that result in others being miserable. Small creatures will flee upon seeing you unless provoked to attack.
 * -5
 * -6 Sadistic; You're mean to people just for the sake of being mean to them, and people have heard about it. You can scare a vendor into giving you 1 free item under 500 silver per day.
 * -7
 * -8 Wantonly Ruthless; Most people have heard of your atrocious deeds, and will avoid your gaze. You can scare any non=legendary humanoid into following 1 order per day.
 * -9
 * -10 Infamous; Your horrible deeds are so well known that any lawful town will try to have you arrested on the spot. You get a +3 bonus to Intimidate rolls against humanoid creatures.