Weapons

Weapons
Whether it's a horde of angry zombies or scaring off rioting villagers, your heroes will need some good decent weapons by their side to help them on their adventures. Weapons come in numerous types, sizes, and qualities.

Weapon Types

 * Striking - Bladed weapons intended to be swung at an enemy in the hopes of going through both armor and flesh. Includes swords and axes.
 * Piercing - These types of weapons are meant to target the weak points in your enemies armor, getting past it to deal damage to their vital points.
 * Blunt - Weapons that use their weight to deal damage rather than a sharp edge. Includes maces, hammers, and flails.
 * Polearm - Melee weapons with a long reach designed to hit enemies before they can hit you. Includes halberds, poleaxes, and glaives.
 * Bow -
 * Firearm
 * Staff
 * Fist
 * Thrown

Weapon Size

 * Small - Weapons that can usually fit easily in one hand, are lightweight, and often easier to hide. These weapons get a +1 bonus to concealment rolls.
 * Medium - These are your more standard sized weapons, ones that can used in one hand or swung with both. Wielding a medium weapon 2 handed gives you a +1 bonus to hit rolls.
 * Large - Large weapons tend to deal out more damage than medium or small, but as a result often force the wielders to use both hands to swing it. Wielding a large weapon one handed incurs a -2 penalty to hit rolls.
 * Heavy - These weapons are massive, relying on sheer weight alone to deal major damage to an opponenent. Trying to yield a heavy weapon one handed incurs a -4 penalty to hit rolls.