Crafting

Crafting
Crafting skills allow your hero to save themselves time and money by crafting their own gear and equipment rather than having to rely on town vendors or the random luck of treasure chests and dropped loot. Each level you place in a crafting skill will increase your options available for improving the gear you craft. Your hero will receive 2 crafting skill points to assign at level 1, and then receive another skill point at levels 4, 7, 10, 13, 16, and 19. You can also receive crafting skill points from certain items and abilities, as well as temporary bonuses from enchantments and potions.

Each day, you receive a number of crafting points equal to your crafting level plus 4. Each time you craft a new item, it uses up 1 crafting point. You can earn additional crafting points from items and potions.

Armorsmith
Learning the art of shaping metal into something wearable takes time and patience. The armorsmith specializes in making chainmail, scale mail, and plate armors to protect the body from even the most dangerous of weapons. The armorsmith can make any chain mail, scale mail, half plate, or full plate armor that they have come into contact with before. By default the armorsmith already knows how to craft iron chainmail.

Unlike armor bought from a vendor, crafted armor always gives a stat bonus. The value of the bonus is determined by your armorsmithing level (+1 at level 1, +2 at level 2, etc.). The armorsmith determines which stat the armor will increase when crafting the armor. Once the armorsmith has a crafting level of 5 or higher, their armor boosts 2 seperate stats.

The armorsmith can add 1 enchantment to their crafted armor for every 2 levels they have in their armorsmith skill. Basic armor enchantments include
 * Featherweight - Decreases the weight of the armor by 1 level, making heavy armor medium and medium armor light. Does not stack with itself.
 * Deflection - Enemies suffer a -1 penalty on attack rolls against you when making a ranged attack. Stacks with itself.
 * Thorns - Melee attacks dealt to you return 1 damage back to the attacker for every 5 damage dealt to you. Does not stack.
 * Magic Boost - Increases hit rolls with magic spells by 1. Stacks with itself.
 * Stoneskin - Bleed effects on you last 1 turn less. Stacks with itself.
 * Illumination - Causes your armor to light up a 20 foot area around you as though you were holding a torch. Does not stack.