Traveling and Camping

Traveling
Due to the open nature of the world, the distance between cities and towns, and the remoteness of the more interesting locales your adventurers will be spending a lot of time traveling on foot or riding a mount once they aquire some. For this reason some DMs may want to limit the amount of real time spent on journeying to a few chance encounters with foes for loot and experience, or the occasional interesting landmark for the players to explore. Otherwise it is highly reccomended that the DM simply fast forward the players characters ahead in time to their destination, informing them how long it took so as to keep players from becoming bored of the long travel time between locations.

Camping
Setting up camp allows the party to rest. While resting the party's heroes will heal back to full HP. During this time they also receive a +1 bonus to any crafting skills they may possess. Crafting skills include armorsmithing, attuning, clothing, fletching, gunsmithing, potions, tanning, and weaponsmithing. While camping, party members will also automatically consume any food or water in their possession.